- End of Studies Project
Application of elements covered during the program. Code of ethic and use of interpersonal skills in a professional environment. The end of studies project can take the form of an internship.
- Advanced Lighting & Texturing
In this course, students will explore advanced lighting and texturing strategies. Students will learn different methods and techniques to use the full potential of lighting, shading, and textures to increase the detail of an object and enhance its realistic appearance. The course will also look at ways of increasing the detail of the render without necessarily increasing neither the complexity nor the load on resources. The course will explore the blending of colors, the automation of a scene with the various sampler nodes and utilities, custom UVs, maps and sliders global illumination and final rendering.
- Advanced 3D Animations
This course covers the advanced topics in 3D animation. Students will learn to produce real-time 3D animations and work with camera angles and lighting techniques to produce complex animations and effects. Students will learn to distinguish between camera movement and character movement in an animation. Students will be required to apply previously acquired skills in design, modeling, rigging and animation to produce an animation from design to final rendering.
- Digital Editing
This course focuses on the video presentation aspects of the final demo reel. Students will work with compositing and editing tools to add the final touches to their presentations. The course will focus on small projects that will help the student understand the complexities and tools of compositing and editing and then students will create their final edit with the assistance of the portfolio and compositing and editing instructors.
- Portfolio II
This course is the second course that is aimed at preparing the students’ transition to the professional world. This course allows the student to complete their portfolio project. In this course, the student will work at the identification and selection of pieces that will reflect the student’s skills, abilities and strengths. Students should select work that demonstrates the student’s mastery of core competencies while highlighting the uniqueness of the work. Pieces selected for inclusion in the portfolio should reflect the quality that corresponds to professional industry standards. Students should be prepared to present their portfolios to peers, faculty and public.
- Lighting and Texture
This course builds upon the previously covered topics of lighting and textures. It takes the students beyond the basic light sources and shadows and explores lighting and texturing as an art. Students will learn advanced lighting and texturing skills and techniques and how to apply them to modeling and animation projects. Students will learn to select the appropriate light type for a particular situation as well as the correct material 2D and 3D textures.
- 3D Character Rigging
This course explores the process of preparing the setup of a character model for future animation of the character. The course will take the students through the steps of character modeling and animation with a focus on the rigging of the characters. Students will learn how to prepare and setup character rigs, bind structures to geometry and work with meshes and armature. Students will learn to rig facial expressions and lip movement as well as rigging and animating armature.
- Low Polygon
This course continues the study of modeling techniques. The focus of this course is the exploration of modeling techniques using a low polygon count and the effective use of this technique. Students will learn to identify situations where a low poly count is appropriate versus situations where a higher count is required. Students will then apply modeling techniques using a low polygon count to model characters and objects in an appropriate level of detail.
- Portfolio I
This course is the first course that is aimed at preparing the students’ transition to the professional world. The focus of this course is to prepare students for job interviews by helping them compile a portfolio. This portfolio will contain pieces produced by the students that demonstrate their skills in conceptualization, design, modeling and animation. This is an ongoing process that will continue beyond the end of this course. Students will continue to assemble and refine their portfolio pieces. In addition to the art and design pieces, students will also produce and refine their resume and cover letters. Student will be encouraged to select pieces that are distinguishing and showcase work that reflects the student’s unique style.
- Brush Based Techniques
This course introduces the student to 3D sculpting using industry standard software. The student will leverage the capabilities of the brush based sculpting and modeling software package to create realistic looking character models with effective textures. Students will apply the software’s texturing and morphing capabilities to design and model a 3D character based on pre-determined specifications.
- Material & Lighting
This course covers the importance of materials; textures and lighting as an integral component in the process of creating an effective look and feel to an object or character. his course explores the fundamental use of lighting texture, and material strategies and how they can add to the effectiveness and realistic appearance of game assets. Students will learn to identify and select appropriate materials and textures based on the type and mood of a game or scene.
- Interior Spaces & Worlds
This course explores the design and development of game environment modeling. Students will learn how to observe real world environments and then translate those observations into producing a model of the environment. Students will also learn to consider staging and environment mood into the design and modeling of the environment.
- Character Modeling
In this course, students will explore techniques of character modeling and how to take a character project from idea to final model. Students will design and model individual parts of the character anatomy culminating in the building of a complete character continues the study of modeling techniques with a focus on the design and modeling of 3D characters.
- Maya Scripting
This course introduces the student to 3D scripting using Maya Embedded Language or MEL scripting. Students will learn the various features and functions of the language that will add advanced capabilities to the animations. Students will learn how to use the MEL scripting language and its capabilities to streamline and automate the character rigging process. The course will then explore the use of MEL scripting to create a character animation.
- Character Design
This course explores the design and production of characters for the animation and video game industry. Students will learn the principles of good character design, from research to final detailing, while focusing on character development, style, and personality. Students will apply principles and techniques of design and anatomy to achieve the expressive, well-developed, appealing characters. By the end of this course, students should be able to work with a variety of styles, archetypes and body structures to construct their characters.
- Background & Layout Design
This course explores the design and production of background layouts for the video game industry. Students will learn the principles of good background design while respecting the overall theme of the central storyline of the game. Students will apply principles and techniques of design and composition, perspective and scale to achieve the desired effects while considering the essence of the game and type of game. By the end of this course, students should be able to produce an effective interior and exterior background design.
- Hard Surface & Organic Modeling
This course continues the coverage of modeling techniques. Students will learn to design and model hard surface objects. Students will learn to produce models using polygonal modeling and splines while working with geometric shapes. Students will also work with textures and materials to create the different types of surfaces.
In this course, students will transfer their knowledge of anatomy and drawing of anatomical parts to a three dimensional sculpture. This course explores the materials, tools and techniques used in producing a sculpture and how to refine the sculpture into a finished work of art.
- Texture Mapping (Photoshop II)
In this course students will be introduced to the process of creating and working with textures as they are used in game design. Students will learn to work with the advanced functions of digital imaging software to produce textures that can then be mapped onto surfaces in subsequent steps in the modeling an animation process. The course will explore advanced image manipulation techniques and procedures which the student will apply to create various textures and materials.
- Level Design
This course explores the principles and theory of sound game level design. Through extensive practical activities, students will learn the steps and processes for taking an idea and designing a game level prototype.
- Drawing II
This course builds upon Drawing l. Students will continue exploring drawing techniques while applying them to create and illustrate a game concept and design. Emphasis will be placed on working within the design concept to create accurate and functional designs of environment and background objects.
- 3D Animation Foundations
This course will explore the basic techniques of 3D animation. Using industry standard software, students will take their first steps to animating a basic character. Using a hands-on approach, students will learn the techniques of basic animation, texturing, visual effects and rendering.
- 3D Modeling Foundations
This course is an introductory level course exploring the foundations of 3D modeling. Students will learn to think in a 3D environment and design objects in 3D using the typical 3D coordinate system. In addition to learning the fundamentals of modeling, students will also learn how to use the industry standard modeling and animation software package such as Maya to produce a model. Students will learn to work with polygons, NURBS, subdivisions and deformers as well as a brief introduction to lighting and textures.
This course introduces students to the concept of storyboarding for modelers and animators. Students will learn how to create clear, concise storyboards. Students will explore the elements that contribute to the final production of industry standard storyboards, including everything from a 30 second commercial, a television show, computer game, and feature films. Topics will include concept and production boards, thumbnail sketches, the role of character design, character staging, model sheets, art direction, background (layout) design, and camera positioning.
- Life Drawing II
This course is dedicated in large part to the drawing and representation of the skeletal structure and musculature of the human body. Students will learn the anatomical names of the skeletal elements, landmarks and muscle groups. Students will learn how to draw the structures of the human skeleton and then add the surface muscle groups and features appropriate to the skeletal sub-structure. The course will also explore the differences in the portrayal of male and female musculoskeletal features. Students will also be introduced to the drawing of animal forms and basic animal surface coverings.
- 2D Animation Foundations
In this course, students will learn the basic principles of animation. Students will participate in several practical projects designed to illustrate the fundamental processes of animation. The course will explore the traditional techniques of animation and how they apply in the modern world of CG animations. The course will explore the different types of animation including stop-motion, visual effects, traditional animation, and CG.
- Color & Design
The purpose of this course is to introduce the students to the fundamental principles of design and color theory. Students will be introduced to the principle concepts of design such as layout, composition and balance, as well as the theories of color and how to use color creatively. These concepts will be presented in theory as well as reinforced through specific practical exercises and activities that will serve to demonstrate how each of the concepts is integrated into good design.
- Photoshop I
This course introduces the students to the popular image editing software Adobe Photoshop. The main objective of this course is to teach the student graphical image production using Adobe Photoshop. Through this ‘hands-on’ course, the student will learn the fundamentals of design, as well as advanced features and tips, to prepare images for the Web and for print. By the end of this course, the student will be able to create and enhance sophisticated images using Adobe Photoshop’s tools and features. They will learn how to correct and modify print as well as Web images using various techniques and organizational tools. They will also learn how to apply special effects to original and composite images
- Drawing I
This course is an introductory level drawing course designed to have the students apply the fundamental concepts of drawing. Students will experiment with the use of basic shapes and techniques in drawing simple objects comprised of lines, shapes, forms and shading patterns. This course will also continue the coverage of the notions of perspective, scale, and proportions and their role in the production of realistic looking drawings. Students will also gain an understanding of light source placement and shadow casting and how these translate into a final drawing. Students will be able to practice the various techniques learned throughout the course by developing drawings in a progressive manner.
- Life Drawing I
This course is an introductory level course that prepares the student to draw anatomically correct structures of the human body. Students will learn to draw the human figure in correct anatomic detail based on observation of live models. This course will emphasize the anatomically correct proportions of the human body and the accurate portrayal of muscles and other landmark by applying various techniques of shading and lighting, views and perspective.